Animation and Illustration Major (B.F.A.) - Undergraduate - 2010 University Catalog

You are viewing the 2010 University Catalog. Please see the newest version of the University Catalog for the most current version of this program's requirements.

Program Overview

The Animation and Illustration Major is an interdisciplinary program balancing traditional forms of creative storytelling with state-of-the-art technology. This approach prepares students for challenging careers in areas such as 2-D and 3-D animation, advertising, book and editorial illustration, and comic and children’s book art.

For further information: Art & Design webpage

Curriculum Requirements 

All university students must fulfill the set of General Education requirements applicable to their degree (for further information, click here.)  In addition, students pursuing Animation and Illustration must complete the requirements below.


ANIMATION AND ILLUSTRATION MAJOR

Complete 94 semester hours including the following 4 requirement(s):

  1. CORE REQUIREMENTS

    Complete the following 8 courses for 24 semester hours:

    ARDW 200 Drawing, Beginning I 3
    ARFD 121 Foundations I: Concept, Process and Application 3
    ARFD 122 Foundations II: 2D Design 3
    ARFD 123 Foundations III: Visual Organization - 3D Design 3
    ARFD 124 Foundations IV: Figure Drawing 3
    ARFD 125 Foundations V: Color, Light and Time 3
    ARHS 105 Art in Western Civilization: Ancient and Medieval 3
    ARHS 106 Art in Western Civilization: Renaissance to Modern 3
  2. ART & DESIGN HISTORY

    Complete the following 2 requirements for a total of 9 semester hours:

    1. Complete 1 course:

      ARIL 280 The World of Illustration and Animation 3
    2. Complete 2 courses from the following:

  3. ILLUSTRATION/ANIMATION MAJOR STUDIO

    Complete the following 3 requirements for a total of 54 semester hours:

    1. REQUIRED STUDIO COURSES

      Complete the following 4 requirement(s):

      1. Complete 9 courses:

        ARFM 230 Introduction to Screenwriting: The Short Forms 3
        ARFV 220 Video with Computer Multi-media, Introduction A 3
        ARIL 220 Illustration, Beginning I 3
        ARIL 230 Illustration, Beginning II 3
        ARIL 261 Character Design for 2D Animation 3
        ARIL 262 Principles of 2D Animation 3
        ARIL 360 Motion, Lighting and Texture Mapping 3
        ARIL 421 Advanced 3-D Computer Illustration and Animation Arts 3
        ARPA 200 Painting, Beginning I 3
      2. Complete for 3 semester hours.

        ARIL 319 Introduction to 3D Modeling 3
      3. Complete for 3 semester hours.

        ARIL 320 Illustration III, Art of the Visual Narrative 3
      4. Complete for 3 semester hours.

        ARIL 321 Intro to 3-D Computer Illustration and Animation Arts 3
    2. ELECTIVE STUDIO COURSES

      Complete 15 semester hours from the following:

      ARGS 260 Visual Arts Workshop 1-12
    3. ADDITIONAL STUDIO REQUIREMENT

      Complete for $H-3 semester hours. Students may test out of this course. An additional studio course must be taken.

      ARGD 211 Fundamentals of Adobe Creative Suite - Mac 3
  4. SENIOR YEAR REQUIREMENTS

    Complete the following 2 courses for 7 semester hours:

    ARIL 422 Final Project I 3
    ARIL 423 Final Project II 4

Course Descriptions:

ARDW200: Drawing, Beginning I

Basic elements of line, tone, composition, and perspective; exploration of traditional and experimental media and materials; and investigation of still life, landscape, life drawing, portraiture, and abstraction. Meets Gen Ed 2002 - Fine and Performing Arts. Meets the 1983 General Education Requirement (GER) - Electives, Creative Expression. 3 sh.

ARFD121: Foundations I: Concept, Process and Application

Students will be challenged and guided in the development of their critical and conceptualizing skills as they apply to art and design processes. Foundations I is a problem-solving course in which the student investigates the dynamic visual forces involved in composing in a variety of media. Students explore the interrelationships of composition, process, perception, and intent. Through the understanding of concepts, processes, and visual language, students broaden their skills in idea development, research strategies, and technical application. This course advocates and utilizes the model of a learning community to effectively introduce students to ideas, issues, and practices in contemporary art and design. Foundations I further connects creative research and practice to socio-political and cultural ideology, allowing students opportunities for integration of ideas outside the disciplines of art. This will be accomplished through lectures, exercises, student team assignments, discussion, and exploration in and outside of the classroom. This course is required during the first semester for all freshman and undergraduate transfer students majoring in BA Studio and BFA Studio. 3 sh.

ARFD122: Foundations II: 2D Design

Foundations II introduces students to the principles of 2-dimensional design in a variety of media. Major principles covered include composition, line, shape, volume, movement, value, rhythm, repetition, variation, scale, size, perspective, proportion, texture, balance, unity, harmony, and contrast. The course content consists of a variety of projects focusing on critical, theory-based problem solving, together with lectures and demonstrations. 3 sh.

ARFD123: Foundations III: Visual Organization - 3D Design

An introduction to the 3rd dimension of the world that we inhabit ("made" things, natural forms, and the occupation of space). Three-dimensional sensibility is progressively developed when basic components are manipulated by the effective use of direction, balance, axis, orientation, and relationship; in other words, organization (composition). Assignments in light, shape, shadow, depth, form, and movement are examined in a natural progression from 2D knowledge to 3D. Activities include lectures, conceptualization, observation, creation, discussion, and critical analysis for each project. The aesthetic consideration of materials and tools in this context add to the expressive output of three-dimensional study. The process may begin with concept, material or observation; it continues by way of lecture, demonstration, critical analysis and class discussion until each project is crafted to completion. 3 sh.

Prerequisites: ARFD 121.

ARFD124: Foundations IV: Figure Drawing

An introduction to drawing the human figure. Students in this course will spend the majority of their time drawing from live models in a studio setting. Most classes will follow the traditional figure drawing format of beginning with quick gesture drawings, with poses gradually increasing in length of time, and ending with a single sustained pose of an hour or more. The students will be introduced to a wide range of ideas, concepts, strategems, and materials related to the drawing of the human figure. Ideas and drawing approaches will be illustrated by looking at the visual examples of artworks by both past and present figurative artists. A brief historical overview of various visions of the human image will be presented, as will an introduction of human anatomy for artists. Concurrent with ideas about proportion, foreshortening, scale, and anatomical construct, ideas about line quality, chiaroscuro, and the figure in differing spatial constructs will be explored. Although weekly thematic ideas will be presented, most classes will include an interweaving and repetition of a wide range of concepts. 3 sh.

Prerequisites: ARFD 121.

ARFD125: Foundations V: Color, Light and Time

Color functions in many ways - as a visual phenomenon of light, as a perceptual occurrence, as a pigment with specific mixing properties, and as an element with powerful expressive and symbolic potential. It is important that artists and designers understand the principles and properties of color for use in their work in any medium. This course introduces students to the history, theory, and interdisciplinary use of color and color systems via lectures, demonstrations, and exercises. 3 sh.

Prerequisites: ARFD 121.

ARFM230: Introduction to Screenwriting: The Short Forms

An introduction to the art of screenwriting through short writing exercises; analysis of produced screenplays and films along with the completion of a short screenplay. Students will be expected to develop creative as well as technical aspects of the craft. 3 sh.

ARFV220: Video with Computer Multi-media, Introduction A

Students are introduced to criteria for aesthetic decision-making by producing video projects that record the real world, persuade or move viewers to action, express the student's personal visions and illustrate aesthetic values. Students are given skills of video production and its relationship to visual aesthetics. Meets the 1983 General Education Requirement (GER) - Electives, Creative Expression. 3 sh.

ARGD211: Fundamentals of Adobe Creative Suite - Mac

A project and exercise-based approach to learning the programs used by graphic designers on Macintosh computers, covering the fundamentals of the latest versions of the Adobe Creative Suite series: Adobe Illustrator CS, InDesign CS, and Adobe Photoshop CS. These programs are prerequisite for all those interested in working within the design and publishing industries. The use of scanners for importing both art and text will also be investigated. Instruction in the course is tutorial-based, with supplemental lectures and demonstrations. 3 sh.

ARGS260: Visual Arts Workshop

Selected studio topics which represent current concerns within the contemporary world of the visual arts. May be repeated for a maximum of 24.0 credits as long as the topic is different. 1 - 12 sh.

ARHS105: Art in Western Civilization: Ancient and Medieval

The history of Western art and architecture from Prehistoric Europe through the Middle Ages. The course covers ancient Mesopotamia and Egypt, Greece and Rome, then Byzantine, Early Medieval, Romanesque, and Gothic art. Museum visits and extensive reading. Required for Fine Arts majors. Meets Gen Ed 2002 - Humanities, World Literature or General Humanities. Meets the 1983 General Education Requirement (GER) - Fine and Performing Arts: Art Appreciation. Meets the University Writing Requirement for ANIL, FAAH, FAED, FASF, FASH, FASI, FASL, FAST and GRDN majors. 3 sh.

ARHS106: Art in Western Civilization: Renaissance to Modern

The history of Western art and architecture from the fifteenth century to the present. Included are the arts of the Renaissance, Baroque, Rococo, Romantic, Impressionist and Modern periods. Museum visits and extensive reading. Required for fine arts majors. Meets Gen Ed 2002 - Humanities, World Literature or General Humanities. Meets the 1983 General Education Requirement (GER) - Fine and Performing Arts: Art Appreciation. Meets the University Writing Requirement for FAAH, FAED, FASF, FASH, FASI, FASL and FAST majors. 3 sh.

ARIL220: Illustration, Beginning I

A study of the major historical and contemporary themes of illustration and its influences. Through slide presentation the work of leading illustrators will be shown and discussed and the relationship between illustration and fine art will be explored. Illustration assignments will provide concrete experience of the related thematic issues and introduce formal approaches and relevant techniques. 3 sh.

Prerequisites: ARFD 122.

ARIL230: Illustration, Beginning II

Students learn illustrational concepts and techniques in the context of a variety of media. From storyboards for animation, TV and film, to digital illustration, to experimental image making for the music industry, this course focuses on materials & techniques as well as concept and composition. 3 sh.

Prerequisites: ARIL 220.

ARIL261: Character Design for 2D Animation

This course focuses on designing and drawing characters for animation. Gesture drawing, action poses, flipbooks and stop-motion projects are employed to help students better understand fundamental concepts of traditional cel animation. Use of a capture device, pencil tests, inking and other 2-D animation skills are explored. Meets the 1983 General Education Requirement (GER) - Electives, Creative Expression. 3 sh.

Prerequisites: ARIL 220.

ARIL262: Principles of 2D Animation

Students demonstrate 2D competencies in a short animated assignment. The course emphasizes character and scene design. 3 sh.

Prerequisites: ARFD 125.

ARIL280: The World of Illustration and Animation

History of illustration/animation: Course begins with and overview of the history of illustration and animation and the convergence of the two. Emphasis will be on the various illustration and illustration/animation industries. Analytic discourse on concept and technique will be discussed. 3 sh.

ARIL319: Introduction to 3D Modeling

Course focuses on 3D computer modeling and texturing polygonal wire frames built from students' sketches. Realistic texture rendering and lighting is stressed. 3 sh.

Prerequisites: ARIL 230.

ARIL320: Illustration III, Art of the Visual Narrative

Students learn to produce sequential narrative imagery. From comic book art to graphic novels, to children's books, this course emphasizes continuity, story structure, and character definition. 3 sh.

Prerequisites: ARIL 220, ARIL 230.

ARIL321: Intro to 3-D Computer Illustration and Animation Arts

An exploration of 3-D computer-generated imagery and animation combining traditional illustrative techniques and digital technology. May be repeated once for a maximum of 6.0 credits. 3 sh.

Prerequisites: ARIL 230.

ARIL360: Motion, Lighting and Texture Mapping

Students complete projects addressing lighting 3D objects, lighting movement, and establishing cohesion between background, object, reflectivity, and optical depth. 3 sh.

Prerequisites: ARIL 321.

ARIL421: Advanced 3-D Computer Illustration and Animation Arts

A 2nd level computer illustration and animation course introducing industry standard software: Maya. A mix of traditional animation principles from storyboarding to character development as well as inverse kinematics and keyframing will be taught. 3 sh.

Prerequisites: ARIL 321.

ARIL422: Final Project I

With faculty advisement, each senior student will design a project within an area of Illustration: Print & Animation. The body of the work will be completed in Final Project II. 3 sh.

Prerequisites: ARIL 230 or permission of instructor.

ARIL423: Final Project II

With faculty advisement, each senior student will complete and present a body of work within an area of Illustration: Print & Animation already established and explored in Final Project I. 4 sh.

Prerequisites: ARIL 422.

ARPA200: Painting, Beginning I

Exploration of painting media and modes of expression. Reading, gallery and museum visits. Meets Gen Ed 2002 - Fine and Performing Arts. Meets the 1983 General Education Requirement (GER) - Electives, Creative Expression. 3 sh.

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