Animation and Illustration Major (B.F.A.) - Undergraduate - 2011 University Catalog

You are viewing the 2011 University Catalog. Please see the newest version of the University Catalog for the most current version of this program's requirements.

Program Overview

The Animation and Illustration Major is an interdisciplinary program balancing traditional forms of creative storytelling with state-of-the-art technology. This approach prepares students for challenging careers in areas such as 2-D and 3-D animation, advertising, book and editorial illustration, and comic and children’s book art.

For further information: Art & Design webpage

Curriculum Requirements 

All university students must fulfill the set of General Education requirements applicable to their degree (for further information, click here.)  In addition, students pursuing Animation and Illustration must complete the requirements below.


ANIMATION AND ILLUSTRATION MAJOR

Complete 94 semester hours including the following 4 requirement(s):

  1. CORE REQUIREMENTS

    Complete the following 8 courses for 24 semester hours:

    ARDW 200 Drawing, Beginning I 3
    ARFD 121 Foundations I: Concept, Process and Application 3
    ARFD 122 Foundations II: 2D Design 3
    ARFD 123 Foundations III: Visual Organization - 3D Design 3
    ARFD 124 Foundations IV: Figure Drawing 3
    ARFD 125 Foundations V: Color, Light and Time 3
  2. ART & DESIGN HISTORY

    Complete the following 2 requirement(s):

    1. Complete 1 course for 3 semester hours:

      ARIL 280 The World of Illustration and Animation 3
    2. Complete 2 courses for 6 semester hours from the following:

  3. ILLUSTRATION/ANIMATION MAJOR STUDIO

    Complete the following 3 requirements:

    1. REQUIRED STUDIO COURSES

      Complete the following 4 requirement(s) for 36 semester hours:

      1. Complete 9 courses for 27 semester hours:

        ARIL 220 Illustration, Beginning I 3
        ARIL 230 Illustration, Beginning II 3
        ARIL 261 Character Design for 2D Animation 3
        ARIL 262 Principles of 2D Animation 3
        ARIL 360 Motion, Lighting and Texture Mapping 3
        ARIL 421 Advanced 3-D Computer Illustration and Animation Arts 3
        ARPA 200 Painting, Beginning I 3
      2. Complete for 3 semester hours.

        ARIL 319 Introduction to 3D Modeling 3
      3. Complete for 3 semester hours.

        ARIL 320 Illustration III, Art of the Visual Narrative 3
      4. Complete for 3 semester hours.

        ARIL 321 Intro to 3-D Computer Illustration and Animation Arts 3
    2. STUDIO ELECTIVES

      Complete 15 semester hours from the following:

      1.  

        ARCE 200 Ceramics: Pottery and Sculpture, Beginning I 3
        ARCE 210 Ceramics: Pottery and Sculpture, Beginning II 3
        ARCE 300 Ceramics: Pottery and Sculpture, Intermediate 3
        ARCE 400 Ceramics: Pottery and Sculpture, Advanced 3
        ARCE 450 Independent Study in Ceramics: Pottery and Sculpture 3
        ARDW 200 Drawing, Beginning I 3
        ARDW 201 Life Drawing, Beginning I 3
        ARDW 210 Drawing, Beginning II 3
        ARDW 211 Life Drawing, Beginning II 3
        ARDW 300 Drawing, Intermediate 3
        ARDW 301 Life Drawing, Intermediate 3
        ARDW 400 Drawing, Advanced 3
        ARDW 401 Life Drawing, Advanced 3
        ARDW 450 Independent Study in Drawing 3
        ARDW 451 Independent Study in Life Drawing 3
        ARFM 200 Film Making, Beginning I 3
        ARGD 200 Graphic Design, Beginning I 3
        ARGD 280 Design in Visual Culture 3
        ARGS 260 Visual Arts Workshop 1-12
        ARID 100 Visualization and Illustration Techniques for Industrial Designers 3
        ARID 101 Advanced Techniques in Design Delineation 3
        ARID 111 Model Making and Prototype 3
        ARID 120 Human Factors in Engineering 3
        ARID 201 Industrial Design and Problem Solving 3
        ARID 202 Industrial Design Studio, Beginning 3
        ARID 210 Materials Processing Studio I 3
        ARID 211 Materials Processing Studio II 3
        ARID 220 Introduction to Computer Aided Solid Modeling Representation 3
        ARID 221 Surface Modeling Techniques 3
        ARID 302 Industrial Design Studio, Intermediate 3
        ARID 303 Industrial Design Studio, Advanced 3
        ARID 360 Professional Practices in Industrial Design 3
        ARID 380 Metal Casting Technology 3
        ARMJ 200 Metalwork and Jewelry, Beginning I 3
        ARMJ 210 Metalwork and Jewelry, Beginning II 3
        ARMJ 300 Metalwork and Jewelry, Intermediate 3
        ARMJ 400 Metalwork and Jewelry, Advanced 3
        ARMJ 450 Independent Study in Metalwork and Jewelry 3
        ARPA 210 Painting, Beginning II 3
        ARPA 260 Figurative Painting 3
        ARPA 300 Painting, Intermediate 3
        ARPA 400 Painting, Advanced 3
        ARPA 450 Independent Study in Painting 3
        ARPA 461 Painting the Environment 3
        ARPH 200 Photography Beginning I: Contemporary Art Form 3
        ARPH 201 Digital Photo and Imaging I 3
        ARPH 210 Photography Beginning II: Contemporary Art Form 3
        ARPH 211 Digital Photo and Imaging II 3
        ARPH 260 Photography Transparency Materials 3
        ARPH 300 Photography Intermediate: Contemporary Art Form 3
        ARPH 361 Special Process in Photography 4
        ARPH 400 Photography Advanced: Contemporary Art Form 3
        ARPH 451 Independent Study in Photography: Contemporary Art Form 3
        ARPH 462 The Color Print, A Contemporary Aesthetic Approach 4
        ARPH 463 Commercial Photography 4
      2.  

        ARPM 200 Printmaking, Beginning I 3
        ARPM 210 Printmaking, Beginning II 3
        ARPM 220 Digital Printmaking, Introduction A 3
        ARPM 260 Etching and Relief Printing 3
        ARPM 261 Lithography 3
        ARPM 262 Screen Printing 3
        ARPM 263 Book Arts Introduction 3
        ARPM 300 Printmaking, Intermediate 3
        ARPM 400 Printmaking, Advanced 3
        ARPM 450 Independent Study in Printmaking 3
        ARSC 200 Sculpture, Beginning I 3
        ARSC 210 Sculpture, Beginning II 3
        ARSC 220 Sculpture: Fabrication, Introduction A 3
        ARSC 221 Sculpture: Clay, Introduction A 3
        ARSC 222 Sculpture: Metal Casting, Introduction A 3
        ARSC 223 Sculpture: Welding/Brazing Introduction A 3
        ARSC 224 Sculpture: Carving, Introduction A 3
        ARSC 225 Metals: Introduction A 3
        ARSC 226 Sculpture: Modeling/Casting, Introduction A 3
        ARSC 230 Sculpture: Fabrication, Introduction B 3
        ARSC 231 Sculpture: Clay, Introduction B 3
        ARSC 232 Sculpture: Metal Casting, Introduction B 3
        ARSC 233 Sculpture: Welding/Brazing Introduction B 3
        ARSC 234 Sculpture: Carving, Introduction B 3
        ARSC 235 Metals: Introduction B 3
        ARSC 236 Sculpture: Modeling/Casting, Introduction B 3
        ARSC 300 Sculpture, Intermediate 3
        ARSC 320 Sculpture: Fabrication Intermediate 3
        ARSC 321 Sculpture: Clay, Intermediate 3
        ARSC 322 Sculpture: Metal Casting, Intermediate 3
        ARSC 323 Sculpture: Welding/Brazing, Intermediate 3
        ARSC 324 Sculpture: Carving Intermediate 3
        ARSC 325 Metals: Intermediate 3
        ARSC 326 Sculpture: Modeling/Casting Intermediate 3
        ARSC 400 Sculpture, Advanced 3
        ARSC 420 Sculpture: Fabrication, Advanced 3
        ARSC 421 Sculpture: Clay, Advanced 3
        ARSC 422 Sculpture: Metal Casting, Advanced 3
        ARSC 423 Sculpture: Welding/Brazing, Advanced 3
        ARSC 424 Sculpture: Carving, Advanced 3
        ARSC 425 Metals: Advanced 3
        ARSC 426 Sculpture: Modeling/Casting, Advanced 3
        ARSC 450 Independent Study: Sculpture 3
    3. ADDITIONAL STUDIO REQUIREMENT

      Complete for $H-3 semester hours. Students may test out of this course. An additional studio course must be taken.

      ARGD 211 Fundamentals of Adobe Creative Suite - Mac 3
  4. SENIOR YEAR REQUIREMENTS

    Complete the following 2 courses for 7 semester hours:

    ARIL 422 Final Project I 3
    ARIL 423 Final Project II 4

Course Descriptions:

ARCE200: Ceramics: Pottery and Sculpture, Beginning I

Introduction to the development of works in clay, studio forming methods, clay compositions, glazing and firing, design/aesthetic/stylistic concerns, historical and contemporary ceramics. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARCE210: Ceramics: Pottery and Sculpture, Beginning II

Continuation of ARCE 200. (6 hours studio.) 3 sh.

Prerequisites: ARCE 200.

ARCE300: Ceramics: Pottery and Sculpture, Intermediate

Continuation of ARCE 210. (4 hours studio.) 3 sh.

Prerequisites: ARCE 210.

ARCE400: Ceramics: Pottery and Sculpture, Advanced

Continuation of ARCE 300. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARCE 300 or departmental approval.

ARCE450: Independent Study in Ceramics: Pottery and Sculpture

Topics for investigation selected with the approval of the instructor. May be repeated twice for a maximum of 9.0 credits. () 3 sh.

Prerequisites: ARCE 300 or departmental approval.

ARDW200: Drawing, Beginning I

Basic elements of line, tone, composition, and perspective; exploration of traditional and experimental media and materials; and investigation of still life, landscape, life drawing, portraiture, and abstraction. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARDW201: Life Drawing, Beginning I

Structure and proportions of the human figure. Study of skeletal and muscular structure, the figure at rest and in motion, isolated and in a setting. Expressive as well as analytical approach to drawing. Exploration of traditional as well as current techniques and media. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARDW210: Drawing, Beginning II

Continuation of ARDW 200. (6 hours studio.) 3 sh.

Prerequisites: ARDW 200.

ARDW211: Life Drawing, Beginning II

Continuation of ARDW 201. (6 hours studio.) 3 sh.

Prerequisites: ARDW 201.

ARDW300: Drawing, Intermediate

Continuation of ARDW 210. (4 hours studio.) 3 sh.

Prerequisites: ARDW 210.

ARDW301: Life Drawing, Intermediate

Continuation of ARDW 211. (4 hours studio.) 3 sh.

Prerequisites: ARDW 211.

ARDW400: Drawing, Advanced

Continuation of ARDW 300. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARDW 300.

ARDW401: Life Drawing, Advanced

Continuation of ARDW 301. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARDW 301.

ARDW450: Independent Study in Drawing

Topics for investigation selected with the approval of the instructor. May be repeated twice for a maximum of 9.0 credits. () 3 sh.

Prerequisites: ARDW 300 or departmental approval.

ARDW451: Independent Study in Life Drawing

Topics for investigation selected with the approval of the instructor. May be repeated twice for a maximum of 9.0 credits. () 3 sh.

Prerequisites: Departmental approval.

ARFD121: Foundations I: Concept, Process and Application

Students will be challenged and guided in the development of their critical and conceptualizing skills as they apply to art and design processes. Foundations I is a problem-solving course in which the student investigates the dynamic visual forces involved in composing in a variety of media. Students explore the interrelationships of composition, process, perception, and intent. Through the understanding of concepts, processes, and visual language, students broaden their skills in idea development, research strategies, and technical application. This course advocates and utilizes the model of a learning community to effectively introduce students to ideas, issues, and practices in contemporary art and design. Foundations I further connects creative research and practice to socio-political and cultural ideology, allowing students opportunities for integration of ideas outside the disciplines of art. This will be accomplished through lectures, exercises, student team assignments, discussion, and exploration in and outside of the classroom. This course is required during the first semester for all freshman and undergraduate transfer students majoring in BA Studio and BFA Studio. (2 hours lecture, 4 hours studio.) 3 sh.

ARFD122: Foundations II: 2D Design

Foundations II introduces students to the principles of 2-dimensional design in a variety of media. Major principles covered include composition, line, shape, volume, movement, value, rhythm, repetition, variation, scale, size, perspective, proportion, texture, balance, unity, harmony, and contrast. The course content consists of a variety of projects focusing on critical, theory-based problem solving, together with lectures and demonstrations. (2 hours lecture, 4 hours studio.) 3 sh.

ARFD123: Foundations III: Visual Organization - 3D Design

An introduction to the 3rd dimension of the world that we inhabit ("made" things, natural forms, and the occupation of space). Three-dimensional sensibility is progressively developed when basic components are manipulated by the effective use of direction, balance, axis, orientation, and relationship; in other words, organization (composition). Assignments in light, shape, shadow, depth, form, and movement are examined in a natural progression from 2D knowledge to 3D. Activities include lectures, conceptualization, observation, creation, discussion, and critical analysis for each project. The aesthetic consideration of materials and tools in this context add to the expressive output of three-dimensional study. The process may begin with concept, material or observation; it continues by way of lecture, demonstration, critical analysis and class discussion until each project is crafted to completion. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARFD 121.

ARFD124: Foundations IV: Figure Drawing

An introduction to drawing the human figure. Students in this course will spend the majority of their time drawing from live models in a studio setting. Most classes will follow the traditional figure drawing format of beginning with quick gesture drawings, with poses gradually increasing in length of time, and ending with a single sustained pose of an hour or more. The students will be introduced to a wide range of ideas, concepts, strategems, and materials related to the drawing of the human figure. Ideas and drawing approaches will be illustrated by looking at the visual examples of artworks by both past and present figurative artists. A brief historical overview of various visions of the human image will be presented, as will an introduction of human anatomy for artists. Concurrent with ideas about proportion, foreshortening, scale, and anatomical construct, ideas about line quality, chiaroscuro, and the figure in differing spatial constructs will be explored. Although weekly thematic ideas will be presented, most classes will include an interweaving and repetition of a wide range of concepts. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARFD 121.

ARFD125: Foundations V: Color, Light and Time

Color functions in many ways - as a visual phenomenon of light, as a perceptual occurrence, as a pigment with specific mixing properties, and as an element with powerful expressive and symbolic potential. It is important that artists and designers understand the principles and properties of color for use in their work in any medium. This course introduces students to the history, theory, and interdisciplinary use of color and color systems via lectures, demonstrations, and exercises. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARFD 121.

ARFM200: Film Making, Beginning I

Basic elements of super 8 film production: script, camera, lighting, sound, editing, animation. Offered as ARFM 200 through Spring 2012. To become FILM 200 effective Summer 2012. (2 hours lecture, 4 hours studio.) 3 sh.

ARGD200: Graphic Design, Beginning I

Introduction to graphic design principles. This course is involved in taking basic design information and translating it into a graphic design context, with main emphasis on communicating original ideas in a creative manner. Projects deal with graphic design principles, i.e., visual communication of information, composition, color, type, illustration, materials and methods of graphic design. Introduction to critique and presentation, along with the principle of the designer/client relationship. (6 hours studio.) 3 sh.

Prerequisites: ARFD 122.

ARGD211: Fundamentals of Adobe Creative Suite - Mac

A project and exercise-based approach to learning the programs used by graphic designers on Macintosh computers, covering the fundamentals of the latest versions of the Adobe Creative Suite series: Adobe Illustrator CS, InDesign CS, and Adobe Photoshop CS. These programs are prerequisite for all those interested in working within the design and publishing industries. The use of scanners for importing both art and text will also be investigated. Instruction in the course is tutorial-based, with supplemental lectures and demonstrations. (2 hours lecture, 4 hours studio.) 3 sh.

ARGD280: Design in Visual Culture

This course traces the development of visual communication from the first cave paintings to the present day. Presentations cover a wide range of visual communication, from printed forms - books, posters, packaging, and advertisements - to electronic media - television, computers, and the Internet. Emphasis is placed on how cultural and technological developments have affected our viewpoints of the relationship and use of images and typography. This course utilizes Blackboard for weekly quizzes and exams. (3 hours lecture.) 3 sh.

ARGS260: Visual Arts Workshop

Selected studio topics which represent current concerns within the contemporary world of the visual arts. May be repeated for a maximum of 24.0 credits as long as the topic is different. () 1 - 12 sh.

ARID100: Visualization and Illustration Techniques for Industrial Designers

This studio course concentrates on fundamental conventional drafting and illustration skills that enable the communication of design ideas in technical terms for purposes of understanding industrial fabrication. Starting Summer 2012: Students gain an understanding of the relevance and role of effective sketching and drawing techniques, as essential communication tools for industrial designers. The course work addresses 20 geometry and fundamental 30, descriptive geometry. The course focuses on developing students ' free hand sketching , marker rendering and technical drafting abilities , necessary to accurately communicate design ideas in conceptual , aesthetic and technical terms. (2 hours lecture, 2 hours studio.) 3 sh.

ARID101: Advanced Techniques in Design Delineation

This studio course concentrates on extending the student's technical appreciation, knowledge and skill level in the production of industrial product drawings. Starting Summer 2012: Building on skills gained in ARID 100 the course concentrates on digitally developed and enhanced presentation techniques using industry standard computer applications. The course material extends students ' technical knowledge and skill level in creating effective presentations employing digitally enhanced sketches and computer generated drawings in design concept and idea development. Logic of effective presentation techniques appropriate for industrial designers is part of the coursework. (2 hours lecture, 2 hours studio.) 3 sh.

Prerequisites: ARID 100.

ARID111: Model Making and Prototype

The design and construction of scale models as a visualization and prototyping tool for designers and artists. Starting Summer 2012: Students will learn the role of model making and prototyping in the design process. The focus of the course is the construction of scale models as a means of visualizing design ideas. Students will learn the importance of making various study and presentation models and use appropriate techniques and materials relevant in each stage of the design process. Course assignments challenge students to study and develop an understanding of aesthetic forms and require them to focus on detail and workmanship. (2 hours lecture, 2 hours lab.) 3 sh.

ARID120: Human Factors in Engineering

The study of information and guidelines related to the design of systems, facilities, equipment and products for human use and consumption. Basic concepts and principals of ergonomics related to the field of industrial design are emphasized. (2 hours lecture, 2 hours lab.) 3 sh.

Prerequisites: ARID 100, ARID 111.

ARID201: Industrial Design and Problem Solving

Students are introduced to processes and techniques by which design problems are analyzed, researched, prototyped and solved. Problem solving models and their application provide the focus within the scope and framework of all coursework. Starting Summer 2012: Problem solving models and their application provide the focus of all coursework. The course builds on the knowledge gained in previous subjects and addresses, problem sets ranging from, technical constrains, aesthetic requirements, material limitations, or system related problems. In this course, fast paced, research intensive assignments challenge students to think intuitively, exercise critical approaches to problem identification, problem solving and visualization. Successfully completed projects in this course begin the development of a student's industrial design portfolio. (2 hours lecture, 2 hours lab.) 3 sh.

Prerequisites: ARID 101 and ARID 120.

ARID202: Industrial Design Studio, Beginning

A laboratory-based learning experience for industrial designers that focuses on the evolution of consumer products from initial specifications to pre-production prototypes. Starting Summer 2012: The course content introduces students to different philosophies of design and to the design development process. Students will analyze products to learn to differentiate between various design approaches. Students will work on multiple, beginning level, design assignments that cover research, critical thinking and developing coherent arguments in all stages of the design development process. Students are expected to demonstrate thorough knowledge in all previous subject areas to successfully complete this course. (2 hours lecture, 2 hours studio.) 3 sh.

Prerequisites: ARID 120 and ARID 201.

ARID210: Materials Processing Studio I

A comprehensive introduction to various methods for producing metallic, polymeric, cellulose-based and ceramic materials. Content is organized around the major families or processes; casting, molding, forming, separating, chip removal, conditioning, assembling and finishing. Starting Summer 2012: The primary objective of this course is to equip students with the theories of traditional manufacturing production technology. Various methods for producing mass manufactured consumer products are analyzed, together with examining material properties best suited for a particular design. Students will learn about the most common material families used in product design and the manufacturing processes applied to satisfy production feasibility and design outcome. Laboratory activities and assignments are in conjunction with ARID 220 Digital Modeling 1. (2 hours lecture, 2 hours studio.) 3 sh.

Prerequisites: ARID 111.

ARID211: Materials Processing Studio II

Study of hand and machine processing utilizing layout, handwork, machining, and precision control systems. Includes an introduction to CNC machining. Laboratory activities are applied to prototyping and manufacturing processes appropriate for industrial designers. Starting Summer 2012: This course is a continuation of ARID 211, and emphasizes the application of technical knowledge pertinent to product design. In addition to demonstrating thorough knowledge of traditional manufacturing technology, students will engage in researching emerging technologies and new materials. The course covers how design aesthetics, functionality, sustainability and other objectives influence production. Laboratory activities and assignments are in conjunction with ARID 221 Digital Modeling 2 and experimentation with 3D digital prototyping.materials. The course covers how design aesthetics, functionality, sustainability and other objectives influence production. Laboratory activities and assignments are in conjunction with ARID 221 Digital Modeling 2 and experimentation with 3D digital prototyping. (2 hours lecture, 2 hours studio.) 3 sh.

Prerequisites: ARID 210.

ARID220: Introduction to Computer Aided Solid Modeling Representation

Beginning course enabling students to build conceptual and performance skills required to create and visualize three dimensional objects on a computer. Starting Summer 2012: This course is about the fundamentals of digital parametric modeling. Content is organized around part modeling, assembly models and technical drawing generation. Students are taught to build conceptual and performance models required in the practice of visualizing and testing three dimensional objects on computer. The course emphasizes the purpose and importance of digital modeling in the design process. This subject requires students to apply their knowledge of geometry, problem solving and 3D visualization ability. Students are expected to explore the possibilities of digital modeling with curiosity and inventiveness, maximizing their confidence and skill level. (2 hours lecture, 2 hours lab.) 3 sh.

Prerequisites: ARID 100 and ARID 101.

ARID221: Surface Modeling Techniques

Application of computer graphics to visualize problems associated with product design relating to form, space, color and factors of human interaction. Starting Summer 2012: The second part of the Digital Modeling course sequence focuses on expanding students' knowledge gained in ARID 220 and builds on the material of previous course subjects. Content provides an in depth knowledge of Computer Aided Design as it applies to product development on the corporate level. Simulation and visualization of problems, related to form and technological issues are discussed. Students are expected to independently explore the wide range of possibilities and approaches to digital modeling. (2 hours lecture, 2 hours studio.) 3 sh.

Prerequisites: ARID 220.

ARID302: Industrial Design Studio, Intermediate

To provide industrial design students opportunities to build on skills and attitudes developed in ARID 202 by collectively developing industrial design projects in small group sizes and producing a presentation quality prototype. Starting Summer 2012: The course content concentrates on aesthetic and technical aspects of design, appropriate for the junior level. The focus is on learning design practices, addressing cultural and social concerns, material selection and manufacturing for developing feasible design solutions. The development of coherent design documentation along with presentation quality prototypes are stressed in the course content. Research, application of critical thinking, exploration of opportunities related to factors, product marketing and technology are required. (2 hours lecture, 2 hours studio.) 3 sh.

Prerequisites: ARID 202.

ARID303: Industrial Design Studio, Advanced

An advanced level industrial design laboratory course enabling the student to identify a significant design project requiring sophisticated materials processing techniques to develop a pre-production prototype consumer product. Starting Summer 2012: Students propose a research topic for a significant design project to develop a product that satisfies the criteria of aesthetic sophistication and allows a conscious approach to technical development. Through total immersion into their subject throughout the semester, students will address the cultural, social, technical and production issues around their design, establish branding opportunities and demonstrate product feasibility on multiple levels. Completion of design documentation and a portfolio of the project are required at the end of the semester. (2 hours lecture, 2 hours lab.) 3 sh.

Prerequisites: ARID 302.

ARID360: Professional Practices in Industrial Design

Examination of myriad of issues facing industrial designers. Highlighted are legal, political, contractual and professional ethics and an introduction to professional organizations and career development. Starting Summer 2012: This course explores contractual, legal, financial and ethical issues industrial designers face in their professional careers. Students will also focus on developing their resume and a junior level portfolio, consisting of successfully completed previous courses. The portfolio must contain evidence of research, preliminary concepts, technical development, and a final design argument. The course also introduces students to professional organizations and career development. Successful completion of this course will enable students to apply professional skills and conduct associated with the field of Industrial Design. (3 hours lecture.) 3 sh.

Prerequisites: ARID 201.

ARID380: Metal Casting Technology

The study of contemporary industrial metal casting techniques. Laboratory activities will afford the student an opportunity to develop an understanding of casting practices as applied to the design of industrial products. (2 hours lecture, 2 hours lab.) 3 sh.

Prerequisites: ARID 210.

ARIL220: Illustration, Beginning I

A study of the major historical and contemporary themes of illustration and its influences. Through slide presentation the work of leading illustrators will be shown and discussed and the relationship between illustration and fine art will be explored. Illustration assignments will provide concrete experience of the related thematic issues and introduce formal approaches and relevant techniques. (6 hours studio.) 3 sh.

Prerequisites: ARFD 122.

ARIL230: Illustration, Beginning II

Students learn illustrational concepts and techniques in the context of a variety of media. From storyboards for animation, TV and film, to digital illustration, to experimental image making for the music industry, this course focuses on materials & techniques as well as concept and composition. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARIL 220.

ARIL261: Character Design for 2D Animation

This course focuses on designing and drawing characters for animation. Gesture drawing, action poses, flipbooks and stop-motion projects are employed to help students better understand fundamental concepts of traditional cel animation. Use of a capture device, pencil tests, inking and other 2-D animation skills are explored. (1 hour lecture, 3 hours studio.) 3 sh.

Prerequisites: ARIL 220.

ARIL262: Principles of 2D Animation

Students demonstrate 2D competencies in a short animated assignment. The course emphasizes character and scene design. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARFD 125.

ARIL280: The World of Illustration and Animation

History of illustration/animation: Course begins with and overview of the history of illustration and animation and the convergence of the two. Emphasis will be on the various illustration and illustration/animation industries. Analytic discourse on concept and technique will be discussed. (3 hours lecture.) 3 sh.

ARIL319: Introduction to 3D Modeling

Course focuses on 3D computer modeling and texturing polygonal wire frames built from students' sketches. Realistic texture rendering and lighting is stressed. () 3 sh.

Prerequisites: ARIL 230.

ARIL320: Illustration III, Art of the Visual Narrative

Students learn to produce sequential narrative imagery. From comic book art to graphic novels, to children's books, this course emphasizes continuity, story structure, and character definition. (1 hour lecture, 3 hours studio.) 3 sh.

Prerequisites: ARIL 220, ARIL 230.

ARIL321: Intro to 3-D Computer Illustration and Animation Arts

An exploration of 3-D computer-generated imagery and animation combining traditional illustrative techniques and digital technology. May be repeated once for a maximum of 6.0 credits. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARIL 230.

ARIL360: Motion, Lighting and Texture Mapping

Students complete projects addressing lighting 3D objects, lighting movement, and establishing cohesion between background, object, reflectivity, and optical depth. (1 hour lecture, 3 hours studio.) 3 sh.

Prerequisites: ARIL 321.

ARIL421: Advanced 3-D Computer Illustration and Animation Arts

A 2nd level computer illustration and animation course introducing industry standard software: Maya. A mix of traditional animation principles from storyboarding to character development as well as inverse kinematics and keyframing will be taught. (1 hour lecture, 3 hours studio.) 3 sh.

Prerequisites: ARIL 321.

ARIL422: Final Project I

With faculty advisement, each senior student will design a project within an area of Illustration: Print & Animation. The body of the work will be completed in Final Project II. (3 hours studio, 1 hour lecture.) 3 sh.

Prerequisites: ARIL 230 or permission of instructor.

ARIL423: Final Project II

With faculty advisement, each senior student will complete and present a body of work within an area of Illustration: Print & Animation already established and explored in Final Project I. (3 hours studio, 1 hour lecture.) 4 sh.

Prerequisites: ARIL 422.

ARMJ200: Metalwork and Jewelry, Beginning I

Introduction to metal working and jewelry techniques traditionally used in the shaping of useful articles. (6 hours studio.) 3 sh.

ARMJ210: Metalwork and Jewelry, Beginning II

Advanced design concepts and metalworking techniques. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARMJ 200 or ARID 111 or departmental approval.

ARMJ300: Metalwork and Jewelry, Intermediate

Traditional techniques, advanced design concepts and techniques. (1 hour lecture, 3 hours studio.) 3 sh.

Prerequisites: ARMJ 200 or ARMJ 210.

ARMJ400: Metalwork and Jewelry, Advanced

Coninuation of ARMJ 300. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARMJ 300.

ARMJ450: Independent Study in Metalwork and Jewelry

Topics for investigation selected with the approval of the instructor. May be repeated three times for a maximum of 9.0 credits. () 3 sh.

Prerequisites: ARMJ 300 and departmental approval.

ARPA200: Painting, Beginning I

Exploration of painting media and modes of expression. Reading, gallery and museum visits. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARPA210: Painting, Beginning II

Continuation of ARPA 200. (6 hours studio.) 3 sh.

Prerequisites: ARPA 200.

ARPA260: Figurative Painting

Rendering the human figure and expressing creative insights into figurative painting. This course may be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARPA 200.

ARPA300: Painting, Intermediate

Continuation of ARPA 210. (4 hours studio.) 3 sh.

Prerequisites: ARPA 210.

ARPA400: Painting, Advanced

Continuation of ARPA 300. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARPA 300.

ARPA450: Independent Study in Painting

Topics for investigation selected with the approval of the instructor. May be repeated three times for a maximum of 9.0 credits. () 3 sh.

Prerequisites: ARPA 300 and departmental approval.

ARPA461: Painting the Environment

Interpretation of landscape as a unique source of pictorial ideas; the history of landscape painting. (2 hours lecture, 2 hours studio.) 3 sh.

Prerequisites: ARPA 200.

ARPH200: Photography Beginning I: Contemporary Art Form

The essentials of the photographic process including developing, enlarging, and exhibiting. Trips, films, discussions, lectures, criticism and demonstration. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARPH201: Digital Photo and Imaging I

The objective of this course is to teach students basic digital photography and imaging tools. The class will learn how to operate a digital camera, flatbed and film scanners, photographic quality inkjet printers as well as Adobe Photoshop skills for basic digital darkroom techniques, image editing and manipulation. Meets Gen Ed 2002 - Fine and Performing Arts. (2 hours lecture, 3.75 hours studio.) 3 sh.

ARPH210: Photography Beginning II: Contemporary Art Form

The essentials of the photographic process including developing, enlarging, portfolio creation, exhibiting, trips, videos, discussion, lecture, critiques, and demonstrations. A continuation of ARPH 200, Photography Beginning Level I: A Contemporary Art Form. (3 hours lecture, 3 hours studio.) 3 sh.

Prerequisites: ARPH 200.

ARPH211: Digital Photo and Imaging II

The objective of this course is to expand on the knowledge base learned from Digital Photo and Imaging I. The students will acquire a higher level of competency in operating a digital camera, utilizing digital photographic tools and operating output devices for printing. Students will be introduced to page layout software to produce multiple photographic sequences. (2 hours lecture, 4 hours studio.) 3 sh.

Prerequisites: ARPH 201.

ARPH260: Photography Transparency Materials

Control and manipulation of color and monochrome transparency materials. Emphasis on visual awareness, personal direction, and technical skills. (4 hours studio.) 3 sh.

Prerequisites: ARPH 200.

ARPH300: Photography Intermediate: Contemporary Art Form

Continuation of ARPH 210. (4 hours studio.) 3 sh.

Prerequisites: ARPH 210.

ARPH361: Special Process in Photography

Non-traditional light sensitive materials for use in the photographic image-making process. Extension of traditional boundaries of photography through new tools permitting greater image manipulation: gum bichromate, cyanotype, platinum, photo etching, and others. (6 hours studio.) 4 sh.

Prerequisites: ARPH 300.

ARPH400: Photography Advanced: Contemporary Art Form

Workshop, discussion, lecture, demonstrations, criticism; photography as an intensive learning experience; light sensitive materials, controls, photographic approach, selection, system and view camera. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARPH 300.

ARPH451: Independent Study in Photography: Contemporary Art Form

Topics for investigation selected with the approval of the instructor. May be repeated three times for a maximum of 9.0 credits. () 3 sh.

Prerequisites: ARPH 300 and departmental approval.

ARPH462: The Color Print, A Contemporary Aesthetic Approach

Photographic and printing techniques for the color prints; history of color photographic print; museum and gallery visits. (6 hours studio.) 4 sh.

Prerequisites: ARPH 400.

ARPH463: Commercial Photography

Workshop and problem-solving of commercial applications in photography: view camera to 35mm, color and black and white materials, studio lighting, photo illustration, photo essay, marketing. Field trips, visiting professionals. (2 hours lecture, 2 hours studio.) 4 sh.

Prerequisites: ARPH 400.

ARPM200: Printmaking, Beginning I

Woodcut, screen printing and monoprints; etching, drypoint and lithography. Exploration of new and advanced techniques. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARPM210: Printmaking, Beginning II

Consideration of printmaking media; particular attention to the growth and development of art-making concepts as they relate to the printmaking processes. (6 hours studio.) 3 sh.

Prerequisites: ARPM 200.

ARPM220: Digital Printmaking, Introduction A

Intersecting digital technologies with traditional and new printmaking techniques, this course focuses on combining mixed media processes for the creation of hybridized images. (4 hours studio.) 3 sh.

ARPM260: Etching and Relief Printing

Drypoint, engraving, etching and major techniques like line and open bite, soft ground, stop out procedure, lift ground, mezzotint and aquatint. (4 hours studio.) 3 sh.

Prerequisites: ARPM 200.

ARPM261: Lithography

Chemicals, tools, materials and techniques of the process. (4 hours studio.) 3 sh.

Prerequisites: ARPM 200.

ARPM262: Screen Printing

Screen printing including miskit, tusche, glue, lacquer and stencil and photographic techniques. (4 hours studio.) 3 sh.

ARPM263: Book Arts Introduction

Book Arts is an introductory course involving the creation of handbound multi-signature books that incorporate both Eastern and Western approaches to design and format. The aesthetic quality of the artist book resides in its unique structure, visual narrative, continuum of tradition and diversity of materials. (3 hours studio.) 3 sh.

ARPM300: Printmaking, Intermediate

Continuation of ARPM 210. (4 hours studio.) 3 sh.

Prerequisites: ARPM 210.

ARPM400: Printmaking, Advanced

Continuation of ARPM 300. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARPM 300.

ARPM450: Independent Study in Printmaking

Topics for investigation selected with the approval of the instructor. May be repeated three times for a maximum of 9.0 credits. () 3 sh.

Prerequisites: ARPM 300 and departmental approval.

ARSC200: Sculpture, Beginning I

Sculptural concepts using materials like plaster, metal, plastics, stone and wood. Gallery and museum visits. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARSC210: Sculpture, Beginning II

The course will focus on the figure (working from life) with auxiliary experiences in mold-making and casting. The materials will be clay (plasticine), plaster and armatures. Meets Gen Ed 2002 - Fine and Performing Arts. (6 hours studio.) 3 sh.

ARSC220: Sculpture: Fabrication, Introduction A

Sculpture formed by constructive methods. Form and space relationships; a professional sequence of drawings, model building, testing of materials, joining methods, full-scale execution. Museum visits and reading assignments. (4 hours studio.) 3 sh.

ARSC221: Sculpture: Clay, Introduction A

The use of clay to create sculptural forms; emphasis on developing skills and strengthening understanding of sculpture as an art form. Finished works may be composed of fired clay or unfired clay or clay in combination with other materials. (4 hours studio.) 3 sh.

ARSC222: Sculpture: Metal Casting, Introduction A

Basic technology of metal casting in the lost wax process. Experimentation with the various materials related to the casting process; modeling, spruing and venting, investment of the model, burn-out of the mold, pouring the metal, cleaning, chasing and finishing the metal cast. Museum visits and reading assignments. (4 hours studio.) 3 sh.

ARSC223: Sculpture: Welding/Brazing Introduction A

Sculpture in metal realized through welding, brazing and soldering. Various metals used in a variety of processes to develop three dimensional works. Museum visits and reading assignments. (4 hours studio.) 3 sh.

ARSC224: Sculpture: Carving, Introduction A

Sculpture formed by the subtractive process of carving in wood and/or stone primarily; techniques of sharpening, making and maintaining tools. Museum visits and reading assignments. (4 hours studio.) 3 sh.

ARSC225: Metals: Introduction A

Production of sculpture through the casting or welding processes. With the permission of the instructor, a student may elect to concentrate in one of these areas throughout the semester, explore both approaches to metal sculpture or combine both processes in finished pieces. Slide lectures, critiques and visits to galleries and museums in New York. (4 hours studio.) 3 sh.

Prerequisites: ARSC 222.

ARSC226: Sculpture: Modeling/Casting, Introduction A

Forming by the additive process using one or more mold-making techniques; clay plaster, cement and plastics. Further modeling and casting processes. Museum visits and reading assignments. (4 hours studio.) 3 sh.

ARSC230: Sculpture: Fabrication, Introduction B

Continuation of ARSC 220. (4 hours studio.) 3 sh.

Prerequisites: ARSC 220.

ARSC231: Sculpture: Clay, Introduction B

Continuation of ARSC 221. (4 hours studio.) 3 sh.

Prerequisites: ARSC 221.

ARSC232: Sculpture: Metal Casting, Introduction B

Continuation of ARSC 222. (4 hours studio.) 3 sh.

Prerequisites: ARSC 222.

ARSC233: Sculpture: Welding/Brazing Introduction B

Continuation of ARSC 223. (4 hours studio.) 3 sh.

Prerequisites: ARSC 223.

ARSC234: Sculpture: Carving, Introduction B

Continuation of ARSC 224. (4 hours studio.) 3 sh.

Prerequisites: ARSC 224.

ARSC235: Metals: Introduction B

Continuation of ARSC 225. (4 hours studio.) 3 sh.

Prerequisites: ARSC 225.

ARSC236: Sculpture: Modeling/Casting, Introduction B

Continuation of ARSC 226. (4 hours studio.) 3 sh.

Prerequisites: ARSC 226.

ARSC300: Sculpture, Intermediate

Continuation of ARSC 200 and ARSC 210. (4 hours studio.) 3 sh.

Prerequisites: ARSC 200 and ARSC 210.

ARSC320: Sculpture: Fabrication Intermediate

Continuation of ARSC 230. (4 hours studio.) 3 sh.

Prerequisites: ARSC 230.

ARSC321: Sculpture: Clay, Intermediate

Continuation of ARSC 231. (4 hours studio.) 3 sh.

Prerequisites: ARSC 231.

ARSC322: Sculpture: Metal Casting, Intermediate

Continuation of ARSC 232. (4 hours studio.) 3 sh.

Prerequisites: ARSC 232.

ARSC323: Sculpture: Welding/Brazing, Intermediate

Continuation of ARSC 233. (4 hours studio.) 3 sh.

Prerequisites: ARSC 233.

ARSC324: Sculpture: Carving Intermediate

Continuation of ARSC 234. (4 hours studio.) 3 sh.

Prerequisites: ARPT 234.

ARSC325: Metals: Intermediate

Continuation of ARSC 235. (4 hours studio.) 3 sh.

Prerequisites: ARSC 235.

ARSC326: Sculpture: Modeling/Casting Intermediate

Continuation of ARSC 235. (4 hours studio.) 3 sh.

Prerequisites: ARSC 236.

ARSC400: Sculpture, Advanced

Continuation of ARSC 300. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 300 or permission of instructor.

ARSC420: Sculpture: Fabrication, Advanced

Continuation of ARSC 320. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 320.

ARSC421: Sculpture: Clay, Advanced

Continuation of ARSC 321. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 321 or permission of instructor.

ARSC422: Sculpture: Metal Casting, Advanced

Continuation of ARSC 322. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 322 or permission of instructor.

ARSC423: Sculpture: Welding/Brazing, Advanced

Continuation of ARSC 323. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 323 or permission of instructor.

ARSC424: Sculpture: Carving, Advanced

Continuation of ARSC 324. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 324 or permission of instructor.

ARSC425: Metals: Advanced

Continuation of ARSC 325. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 325 or permission of instructor.

ARSC426: Sculpture: Modeling/Casting, Advanced

Continuation of ARSC 326. May be repeated for a maximum of nine credits. (4 hours studio.) 3 sh.

Prerequisites: ARSC 326 or permission of instructor.

ARSC450: Independent Study: Sculpture

Topics for investigation selected with approval of the instructor. May be repeated three times for a maximum of 9.0 credits. () 3 sh.

Prerequisites: ARPM 300 and departmental approval.

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