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Elliot Hu-Au
Assistant Professor, School of Computing, College of Science and Mathematics
- Office:
- Richardson Hall 109
- Email:
- huaue@montclair.edu
- Phone:
- 973-655-7873
- vCard:
- Download vCard
Profile
Dr. Elliot Hu-Au is an Assistant Professor of Computer Science Education in the School of Computing. He joined the CSAM faculty in Fall 2023, coming from Teachers College, Columbia University where he received his M.A. and Ed.D. in Instructional Technology and Media. Previously, he taught middle and high school physics, mathematics, and robotics in Oakland and Berkeley, CA. His undergraduate degree is in Astrophysics with an Education minor from UC Berkeley. His research lab focuses on using virtual (VR) and augmented reality (AR) to enhance learning abstract concepts as well as the creation of VR and AR learning experiences.
Currently, he is the Teaching and Learning Coordinator for the School of Computing and oversees the quality of the AMAT 120, STAT 109, and CSIT 104 courses.
Grants:
He is a part of the $1 Million Educating Character Initiative Institutional Grant that Montclair State received from Wake Forest and Lilly Endowment Inc.
Specialization
Virtual Reality, Augmented Reality, and Mixed Reality in Science Education.
http://www.virtualrealityforeducation.com
Resume/CV
Office Hours
Fall
- Tuesday
- 12:30 pm - 2:00 pm
- Location: Richardson 109 - Open Drop-in hours. Other hours: For scheduling office hours at a different time, email me at huaue@montclair.edu
- Friday
- 12:30 pm - 2:00 pm
- Location: Richardson 109 - Open Drop-in hours. No need to make an appointment, just come by the office. For scheduling office hours on a different day, email me at huaue@montclair.edu
Links
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Research Projects
Planting the SEEDS of Character Growth: Developing Civic and Community Responsibility through Ethical Inquiry using Virtual Reality
The $1,000,000 project, sponsored by Wake Forest University and the Lilly Foundation, will focus on developing and evaluating a character education course that infuses virtual reality experiences and meets the character-focused learning objectives set forth in the new MSU general education curriculum. To date, there has been minimal research on the use of virtual reality in the context of character education, yet “VR has the potential to contribute positively and significantly to the current character education movement” (Harrison, 2023, p. 16). This first-of-its-kind project has the potential to reach the entire undergraduate population of 18,000 students at MSU and, if successful, to be shared with other educational institutions interested in using virtual reality to enhance character education.